- Toolbox: This array of icons lets you switch between the various object manipulation tools. Move, scale, and rotate are the most important for now, but they've got hotkeys that we'll introduce shortly.
- Menus and shelves: Atop the screen, you'll find all of Maya's menus (there are dozens). There's a lot of material to cover here, so menus will get an in depth treatment later on.
- Channel Box/Attribute Editor/Tool Settings: This space is primarily occupied by the channel box where geometry parameters an be altered. You can dock other input windows here, most commonly the attribute editor and tool settings.
- Viewport panel: The main window is known as the viewport, or panel. The viewport displays all of your scene assets, and will be where the majority of your interaction occurs.
- Layers Editor: The layers editor lets you manage complex scenes by assigning sets of objects to scene layers. Layers allow you to selectively view and hide model sets.
Tuesday, April 22, 2014
Maya Interface
from: http://3d.about.com/od/Creating-3D-The-CG-Pipeline/ss/Maya-Training-Series-Chapter-1-Learing-The-User-Interface.htm
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