Dynamics: big picture aspects, "gramar
1. Constraints
2. Emotions
3. Narrative
4. Progression
5. Relationships
Mechanics: process that drive action forward; "verbs"
1. Challanges
2. Chances
3. Competition
4. Cooperation
5. Feedback
6. Resource Acquisition
7. Rewards
8. Transactions
9. Turns
10. Win states
Components: specific stantiations of mechanics and dynamics; "nouns"
1. Achievements
2. Avatars
3. Badges
4. Boss fights
5. Collections
6. Combat
7. Content Unlocking
8. Gifting
9. Leaderboards
10. Levels
11. Points
12. Quests
13. Social graph
14. Teams
15. Virtual goods
PBL triad, frequently components: points, badges and leaderboards.
No comments:
Post a Comment