Thursday, May 23, 2013

Gamification: 4.2 4.3 Pyramid of Elements and PBL

Dynamics: big picture aspects,  "gramar
1. Constraints
2. Emotions
3. Narrative
4. Progression
5. Relationships

Mechanics: process that drive action forward; "verbs"
1. Challanges
2. Chances
3. Competition
4. Cooperation
5. Feedback
6. Resource Acquisition
7. Rewards
8. Transactions
9. Turns
10. Win states

Components: specific stantiations of mechanics and dynamics; "nouns"
1. Achievements
2. Avatars
3. Badges
4. Boss fights
5. Collections
6. Combat
7. Content Unlocking
8. Gifting
9. Leaderboards
10. Levels
11. Points
12. Quests
13. Social graph
14. Teams
15. Virtual goods


PBL triad, frequently components: points, badges and leaderboards.



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